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Palorant mobile screens

Palorant

Palorant was designed with the goal of creating a safe and comfortable environment for VALORANT players who identify as a women to be able to connect and play together without the fear of judgement, discrimination, and harassment.

Result

96% successful task completion rate

100% of participants would like to see this concept developed

Note: I understand that women are not the only group that faces toxicity in gaming. For the scope of this project, I am focusing solely on women and anyone who identifies as a woman.

Disclaimer: I am not affiliated with Riot Games or VALORANT in any way. I'm just a huge fan and have tons of respect for their work! I do not claim ownership of any official art, fan art, or images from streamers used in the mockups.

Role
User Research, Visual Design, Interaction Design, Branding, UX Writing
Tools
Figma, FigJam, Notion
Duration
4 weeks (Sept - Oct 2022)
view prototype
Background

Women VALORANT players often experience gender-based discrimination and harassment

VALORANT is a popular FPS game developed by Riot Games in 2020. It quickly rose to being one of the most popular FPS games, attracting both women* and men players, with 30-40% of the players being women1. Despite the strong presence of women in the game, they are still constantly experiencing gender-based harassment and discrimination while playing the game.

Despite women being 48% of the gaming population in the United States1, they are still being actively excluded, stigmatized, and harassed in the gaming community, especially in games that are considered hypermasculine, such as first-person shooter (FPS) games.

*Note: Women are not the only marginalized group in the gaming community. However, for the scope of this project, I will be focusing mainly on women.

Initial Problem Statement

How might we help women feel safe and comfortable while playing VALORANT?

Women VALORANT players do not feel safe or welcomed by other players in their games and have to live in constant fear of getting harassed, and when they do experience harassment in game, it ruins the fun and experience for them.

User Research

Players experience the most toxicity when playing alone

I conducted secondary research and remote user inteviews with women VALORANT players in order to better understand:

  • What players experience in game

  • How the players deal with and prevent harassment and discrimination

  • What motivates the players to continue playing the game

Quotes from players

Key insights

Sweetest Match VALORANT Spray
Playing with other women

Players find that playing with other women in the team makes them feel safer and comfortable than when playing with a team of men.

Nice Try! VALORANT Spray
Socializing with other players

Players enjoy playing the game with their friends or occasionally befriending nice players in game. Playing alone is less fun for players.

Shhh! VALORANT Spray
Concealing their identity

Players hide their gender by using methods like changing their in-game name to be more masculine sounding or using a voice changer.

Nope VALORANT Spray
Types of harassment

Players experience verbal harassment, as well as in-game sabotage such as throwing skills at the player or hindering the players’ movements.

User Persona

Target players identify as a woman and want to have fun and meet new players

Gemma memoji

Gemma

she/her
Pain Points
  • Toxic players ruin the game experience

  • Playing alone because her friends are offline

Goals
  • Play VALORANT without getting harassed for being a woman

  • Meet other players who are friendly and fun to play with

Journey Map

Opportunity to improve player's experience before they queue up for a game

Mapping out the player's journey allowed me to discover that there was an opportunity to prevent players' from queueing up into a toxic game before they even log into VALORANT.

Competitive Analysis

Competitors lack a dedicated platform targeted for women to quickly and easily find a team

The differentiating factor between my product and its competitors is that it is a dedicated platform for women VALORANT players and offers quick and easy team finding and a dedicated social community beyond the game.

Galorants logo

Galorants

ePal Logo

ePal

Platform

Discord server

Website and mobile app

Target Audience

Marginalized genders (female, trans, non-binary)

Gamers of all genders

Target Game(s)

VALORANT

Variety of games including VALORANT

Features

Chat with Players

Player Ranks

Search and Filter

Reviews

Add a Friend

Team Matching

Free to Use

Empty

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Empty

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Weaknesses
  • Limited to Discord server and the features that Discord has to offer

  • Women on ePal often still face sexual harassment from users on the platform

  • Users have to pay the player in order to play a game with them

Updated Problem Statement

How might we help women VALORANT players meet players they feel safe and comfortable playing with, while lowering the risk of experiencing harassment and discrimination in game?

I revised my original HMW statement after I gained more insight from qualitative research data. Players have a higher risk of facing toxicity when they play alone with random people. In cases where players play with another woman and/or with their friends, the risk diminishes.

Feature Ideation

Prioritized features for app MVP

I ideated on possible product features and prioritized them based on what are must-haves to have a successful launch, nice-to-haves if time allows, and in-the-future for future product updates.

Wireframing

Low fidelity wireframes

Usability Testing

Initial round of usability testing on low fidelity wireframes

I conducted moderated usability tests with players to get initial feedback and address any confusion or difficulty players may encounter.

Testing goals & questions

  • How do players feel about the length and contents of the onboarding flow?

  • Do players prefer a horizontal or vertical scroll when viewing teams and players?

  • Is there any information missing from teams or player profiles that are important to players?

  • Do players understand copy, such as 'honor', 'fill', and so on?

Insights to improvements
insightsImprovements
Visual Design

Defining the brand and visual design

Brand values

fluent emoji woman
Feminine leaning

I wanted to create a more inclusive brand towards anyone who identifies as a woman.

fluent emoji smiling eyes
Friendly and approachable

I wanted the brand to feel like it’s safe, comfortable, and welcoming to players.

fluent emoji white circle
Modern and simple

I wanted the brand to stay on top of trends and follow current best UX practices.

Dark mode

Moon

I wanted to focus on designing in dark mode after learning that many gamers prefer to use dark mode because it reduces strain on their eyes, especially when playing long hours into the late night.

Logo design

I mimicked dominant elements of the official VALORANT branding in order to make the product feel more familiar to players.

Palorant logoPalorant logoPalorant logomark
Final Solution

A safe space for women VALORANT players to meet and play with each other

Player Profiles

Set up your profile to let others know your rank, preferred agents, and more

Teams

Join or create a team to find players to play with instantly

Honors

Give players honors for being an awesome person

Forums

Explore the community and access tons of content including news, guides, and more

Messaging

Keep in touch with other players outside of the game

Player Profiles

Set up your profile to let others know your rank, preferred agents, and more

Teams

Join or create a team to find players to play with instantly

Honors

Give players honors for being an awesome person

Forums

Explore the community and access tons of content including news, guides, and more

Messaging

Keep in touch with other players outside of the game

Usability Testing

Second round of testing resulted in 96% average task completion rate

I tested the final, high fidelity designs with a group of 4 participants — 1 participant was from the first round of tests— to test whether the full experience was functionally intuitive and if the iterations made were effective.

Player #1*
Player #2
Player #3
Player #4
Select multiple roles
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unchecked
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Create a team
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Honor a player
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Add a friend
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New forum post
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Comment on post
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Message player
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*Player #1 is a participant from the first round of tests. All other participants have never seen the product before.

The player who participated in the first round of tests mentioned they loved how the app turned out and that the changes I made were great improvements.

Learnings

Reflection

Designing for inclusivity

It was tricky figuring out how to be inclusive of when my product is targeted to women and anyone who identifies as a women. There’s a lot I still have to learn about using the right language to be inclusive of everyone’s identity.

First time designing in dark mode

I learned a lot about best design practices for dark mode, such as elevation, using gray, and desaturating colors. As dark mode becomes more common, it will be important in order to become a better designer to be familiar in designing for both light and dark modes.

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